It strikes me that as screen resolutions increase we are faced with a choice.
a) design things at the same size (in pixels) and hence have everything get smaller and smaller as resolution increases
design things bigger (within reason!) so that they can take advantage of increase detail whilst staying approximately the same final size to the user.
At present, it seems that most people (me included) are happy to luxuriate in the increased desktop realestate liberated by ever shrinking icons/window borders etc...BUT, what about when screens become 4000x3000 pixels?
Current skin/icon designs at that resolution on even a 19" screen (assuming that to be common in the future) would render even a 128x128 pixel icon at less than 1/2 an inch (1.23cm) across - and more worryingly, a 4 pixel window frame border at just 0.4 mm!
There will undoubtedly be changes to the way the GUI works in that time (Longhorn developments regarding use of Direct3D and emphasis of vector based interface designs noted), but is there milage in designing skins that will take advantage of these developments?
It would mean windows that are incredibly "chunky" looking on a current display @ 1024x768, or even 1400x1050 - but these designs will look great as technology catches up
Whatcha think?